Hi there 😄
My name is Rowin van der Schee. I'm studying game design and currently focusing on Tech Art, but I have a wide range of interests and will often touch on other fields to learn to do new things!
[ website and projects still under construction ]
PROJECT H
MAGEROOM
ORANGE FISH ATTACK
PARTICLE PUZZLER
VISION JUMPER
SPACE PONG
FLOAT SUPERSLAM
DISC WORLD
SNEAKY SNEK
BEAM
VFX THROW
VFX ORBS
NEW LOGO
VFX ROOM
ROOM 2.0
SPIRIT MISSILES
OLD LOGO
VFX GALLERY
WALK CYCLE
TWISTER 3
GULPIN
CHAOTIC ME
3D CHARACTER
FIRST LOOP
SPACE SHIP MODEL
WALKIE TALKIE
HEAVEN TREE
VIRTUAL INSTRUMENT
REACTION DIFFUSION
ROPE PHYSICS
FRACTURE
ALEMBIC
SHADER PROGRAMMING
HUNGRIES
AMONG US 3D
BIG BRAIN
VISUALISATION
CONCEPT ART
LOW POLY STYLE
1 BIT ART
SCULPTING
LIVE ACTION VFX
PROJECT H
A group project of four designers working on a vertical slice for an ability based parkour game. I was responsible for implementation of the mechanics, level loading, the portals and the vfx of it all.
Try it on Itch!
The design process here was an idea for movement and then building visuals and gameplay around it.
The movement felt too uncontrollable, a dash was added to try and bring some more control in the movement.
For quick iteration I like using the Unity Physics, but it tends to be a little too uncontrollable.
For time limits like this it is important to spend it efficiently. So I will sometimes just skip an end game state and focus on the core loop.
Effects, assets and code were all done by me.
Try it on Itch!
Puzzle Game Made for a school module
The base idea came from prototyping in PuzzleScript with some Sokoban like mechanics. Then building upon that in Unity with experimental visuals.
Vision Jumper
First Unity school project where I experimented with visuals and a Blender to Unity workflow and lots of mechanics.
Space Pong - 3 hour jam
I had no clue what this game would be when I started. So just experimented with movement. Bouncing around was fun, so that became the main mechanic for this short neon prototype
Try it on Itch!
Float SuperSlam 1 - 3 hour jam
These jam games all had different prompts. This one was inspired by a drunken bar brawl. But did not inherit those aesthetics. So in the mechanics I was very much looking for a clumsy but still controllable feel.
Try it on Itch!
For an assignment at school with a focus on transferring a style.
There was an amazing metal horse in front of the museum that instantly gripped me.
Rather proud of my hacky use of Blender:
the hood on the sweater is a cloth simulation with a cylinder paused halfway